1ambient[]={0.69999999,0.69999999,0.69999999,1};
2diffuse[]={0.69999999,0.69999999,0.69999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.13999999,0.13999999,0.13999999,1};
11 texture="dz\structures_sakhal\data\main\sakhal_grass_brown_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
60 texture="#(argb,8,8,3)color(0,0,0,1,SMDI)";
72 texture="#(ai,32,128,1)fresnel(0.75,0.8)";
84 texture="dz\data\data\env_land_co.paa";