3forcedDiffuse[]={0,0,0,0};
5specular[]={0.25,0.25,0.25,1};
12VertexShaderID="Super";
15 texture="dz\weapons\attachments\data\tls3_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="dz\weapons\attachments\data\tls3_as.paa";
63 texture="dz\weapons\attachments\data\tls3_smdi.paa";
75 texture="#(ai,64,64,1)fresnel(1.12,2)";
80 texture="dz\data\data\env_land_co.paa";