1ambient[]={0.80000001,0.80000001,0.80000001,1};
2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.30000001,0.30000001,0.30000001,1};
11 texture="dz\structures\specific\cemeteries\data\tombstone_13_f_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
47 texture="dz\structures\specific\cemeteries\data\tombstone_13_f_as.paa";
59 texture="dz\structures\specific\cemeteries\data\tombstone_13_f_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1.2,0.1)";
83 texture="dz\data\data\env_land_co.paa";
84 useWorldEnvMap="true";