3forcedDiffuse[]={0,0,0,1};
5specular[]={0.99998045,0.99997997,0.99997979,1};
11 texture="dz\gear\tools\data\unitra_glass_ca.paa";
16 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
40 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
52 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
64 texture="dz\gear\tools\data\unitra_glass_smdi.paa";
76 texture="#(ai,64,64,1)fresnelGlass()";
81 texture="dz\data\data\env_land_co.paa";