Dayz Explorer CPP 1.28.160049
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tracksuit_pants_blood.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={4,4,4,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.49803922,0.49803922,0.49803922,1};
6specularPower=55;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\characters\pants\data\tracksuit_pants_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="dz\characters\data\blood_co.paa";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={2.1500001,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]=
31 {
32 "0.0+(-0.5*2.15)+2.15*0.001",
33 "0.5+(-0.5*1.0)",
34 0
35 };
36 };
37};
38class Stage3
39{
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
41 uvSource="tex";
42 class uvTransform
43 {
44 aside[]={1,0,0};
45 up[]={0,1,0};
46 dir[]={0,0,0};
47 pos[]={0,0,0};
48 };
49};
50class Stage4
51{
52 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
53 uvSource="tex";
54 class uvTransform
55 {
56 aside[]={1,0,0};
57 up[]={0,1,0};
58 dir[]={0,0,0};
59 pos[]={0,0,0};
60 };
61};
62class Stage5
63{
64 texture="dz\characters\pants\data\tracksuit_pants_smdi.paa";
65 uvSource="tex";
66 class uvTransform
67 {
68 aside[]={1,0,0};
69 up[]={0,1,0};
70 dir[]={0,0,0};
71 pos[]={0,0,0};
72 };
73};
74class Stage6
75{
76 texture="#(ai,64,64,1)fresnel(1.23,0.36)";
77 uvSource="none";
78};
79class Stage7
80{
81 texture="#(argb,8,8,3)color(0.4,0.4,0.4,1,CO)";
82 uvSource="tex";
83 class uvTransform
84 {
85 aside[]={1,0,0};
86 up[]={0,1,0};
87 dir[]={0,0,0};
88 pos[]={0,0,0};
89 };
90};