3forcedDiffuse[]={0,0,0,0};
5specular[]={0.49803922,0.49803922,0.49803922,1};
11 texture="dz\characters\pants\data\tracksuit_pants_nohq.paa";
23 texture="dz\characters\data\blood_co.paa";
27 aside[]={2.1500001,0,0};
32 "0.0+(-0.5*2.15)+2.15*0.001",
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
64 texture="dz\characters\pants\data\tracksuit_pants_smdi.paa";
76 texture="#(ai,64,64,1)fresnel(1.23,0.36)";
81 texture="#(argb,8,8,3)color(0.4,0.4,0.4,1,CO)";