2diffuse[]={0.30000001,0.30000001,0.25,0.75};
3forcedDiffuse[]={0,0,0,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.1,0.1,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_fagussylvatica_2f_lod4_non.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";