Dayz Explorer CPP 1.28.160049
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t_larixdecidua_2fb_lod23.rvmat
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1ambient[]={0.10196079,0.60000002,0.17647059,0.14};
2diffuse[]={0.2,0.15000001,0.1,2};
3forcedDiffuse[]={0.78823531,0.53333336,0.29411766,0.5};
4emmisive[]={0.80000001,1.2,0.1,0.30000001};
5specular[]={0,0,0,0};
6specularPower=300;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.1,0.30000001,77.949997,22.5};
10class Stage1
11{
12 texture="dz\plants\tree\data\t_larixdecidua_leaves_ca.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\plants\tree\data\t_larixdecidua_2fb_leaves_mca.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34treeColorization[]={-0.050000001,-10,8,0};
35class Stage3
36{
37 texture="dz\plants\tree\data\t_larixdecidua_lod1_dxt5.paa";
38 uvSource="WorldPos";
39 class uvTransform
40 {
41 aside[]={2048,0,0};
42 up[]={0,1,0};
43 dir[]={0,0,0};
44 pos[]={0,0,0};
45 };
46};