1ambient[]={0.15000001,0.5,0.58099985,0.15000001};
2diffuse[]={0.2,0.2,0.1,1.5};
3forcedDiffuse[]={0.21176471,0.10196079,0.019607844,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";