2diffuse[]={0.10100019,0.10100019,0.10100019,1};
3forcedDiffuse[]={1,1,1,0};
5specular[]={0.0099999998,0.0099999998,0.0099999998,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_sorbus_aucuparia_bark_no.paa";
24 texture="dz\plants\tree\data\t_sorbus2s_1_trunk_mc.paa";