Dayz Explorer CPP 1.28.160049
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tritium_normalblend.rvmat
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1sortBias=1;
2ambient[]=
3{
4 0,
5 0,
6 0,
7 0.1,
8 "diffuse[]={0",
9 0,
10 0,
11 0.1
12};
13forcedDiffuse[]={0,0,0,0.1};
14emmisive[]={0.5,0.5,0.5,1};
15specular[]={0,0,0,1};
16specularPower=80;
17renderFlags[]=
18{
19 "AddBlend",
20 "NoZWrite"
21};
22PixelShaderID="Super";
23VertexShaderID="Super";
24class Stage1
25{
26 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
27 uvSource="tex";
28 class uvTransform
29 {
30 aside[]={1,0,0};
31 up[]={0,1,0};
32 dir[]={0,0,1};
33 pos[]={0,0,0};
34 };
35};
36class Stage2
37{
38 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 uvSource="tex";
40 class uvTransform
41 {
42 aside[]={1,0,0};
43 up[]={0,1,0};
44 dir[]={0,0,1};
45 pos[]={0,0,0};
46 };
47};
48class Stage3
49{
50 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 uvSource="tex";
52 class uvTransform
53 {
54 aside[]={1,0,0};
55 up[]={0,1,0};
56 dir[]={0,0,1};
57 pos[]={0,0,0};
58 };
59};
60class Stage4
61{
62 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 uvSource="tex";
64 class uvTransform
65 {
66 aside[]={1,0,0};
67 up[]={0,1,0};
68 dir[]={0,0,1};
69 pos[]={0,0,0};
70 };
71};
72class Stage5
73{
74 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
75 uvSource="tex";
76 class uvTransform
77 {
78 aside[]={1,0,0};
79 up[]={0,1,0};
80 dir[]={0,0,1};
81 pos[]={0,0,0};
82 };
83};
84class Stage6
85{
86 texture="#(ai,32,128,1)fresnel(1.5,1)";
87 uvSource="tex";
88 class uvTransform
89 {
90 aside[]={1,0,0};
91 up[]={0,1,0};
92 dir[]={0,0,1};
93 pos[]={0,0,0};
94 };
95};
96class Stage7
97{
98 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
99 uvSource="tex";
100 class uvTransform
101 {
102 aside[]={1,0,0};
103 up[]={0,1,0};
104 dir[]={0,0,1};
105 pos[]={0,0,0};
106 };
107};