3forcedDiffuse[]={0,0,0,1};
13 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
25 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
37 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
49 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
61 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
73 texture="#(ai,32,128,1)fresnel(1.5,1)";
85 texture="#(argb,8,8,3)color(0,0,0,1,CO)";