1ambient[]={0.69999999,0.69999999,0.69999999,1};
2diffuse[]={0.69999999,0.69999999,0.69999999,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="dz\vehicles\wheeled\truck_01\data\truck_01_rim_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\data\generic_damage_mc.paa";
47 texture="dz\vehicles\wheeled\truck_01\data\truck_01_rim_as.paa";
59 texture="dz\vehicles\wheeled\truck_01\data\truck_01_rim_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.05,0.57)";
83 texture="dz\data\data\env_land_co.paa";