1ambient[]={0.85000002,0.85000002,1,1};
2diffuse[]={0.85000002,0.85000002,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0.0099999998,0.0099999998,0.0099999998,0};
5specular[]={0.041176479,0.041176479,0.041176479,0.1};
99 texture="#(rgb,8,8,3)color(0.5,0.5,0.5,0.1,CA)";
104 texture="dz\vehicles\wheeled\truck_01\data\truck_01_taillights_nohq.paa";
109 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
114 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
119 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
124 texture="#(argb,8,8,3)color(1,1,1,1.0,SMDI)";
129 texture="#(ai,64,64,1)fresnel(0.7,0.01)";
134 texture="dz\data\data\env_land_co.paa";