2diffuse[]={0.25,0.25,0.25,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40000001,0.40000001,0.41999999,1};
99 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)";
104 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)";
109 texture="dz\vehicles\data\burntmetal_co.paa";
114 texture="dz\vehicles\data\burntmetal_co.paa";
119 texture="dz\vehicles\wheeled\truck_02\data\truck_02_hull_mask.paa";
124 texture="dz\vehicles\wheeled\truck_02\data\truck_02_hull_smdi.paa";
129 texture="#(argb,8,8,3)color(0.05,0.0,0,1,DTSMDI)";
134 texture="dz\vehicles\data\burntmetal_dtsmdi.paa";
139 texture="dz\vehicles\data\burntmetal_dtsmdi.paa";
144 texture="dz\vehicles\wheeled\truck_02\data\truck_02_hull_co.paa";
149 texture="dz\vehicles\wheeled\truck_02\data\truck_02_hull_as.paa";
154 texture="dz\vehicles\wheeled\truck_02\data\truck_02_hull_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="dz\vehicles\data\burntmetal_nohq.paa";
169 texture="dz\vehicles\data\burntmetal_nohq.paa";