Dayz Explorer CPP 1.28.160049
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ttower_big02_super.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,1};
4emmisive[]={0,0,0,1};
5specular[]={1,1,1,0.99000001};
6specularPower=200;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage0
10{
11 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
12 uvSource="tex";
13};
14class Stage1
15{
16 texture="dz\structures_bliss\specific\towers\data\taccesory_nohq.paa";
17 uvSource="tex";
18 class uvTransform
19 {
20 aside[]={1,0,0};
21 up[]={0,1,0};
22 dir[]={0,0,0};
23 pos[]={0,0,0};
24 };
25};
26class Stage2
27{
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
29 uvSource="tex";
30 class uvTransform
31 {
32 aside[]={1,0,0};
33 up[]={0,1,0};
34 dir[]={0,0,0};
35 pos[]={0,0,0};
36 };
37};
38class Stage3
39{
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
41 uvSource="tex";
42 class uvTransform
43 {
44 aside[]={1,0,0};
45 up[]={0,1,0};
46 dir[]={0,0,0};
47 pos[]={0,0,0};
48 };
49};
50class Stage4
51{
52 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
53 uvSource="tex1";
54 class uvTransform
55 {
56 aside[]={1,0,0};
57 up[]={0,1,0};
58 dir[]={0,0,1};
59 pos[]={0,0,1};
60 };
61};
62class Stage5
63{
64 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
65 uvSource="tex";
66 class uvTransform
67 {
68 aside[]={1,0,0};
69 up[]={0,1,0};
70 dir[]={0,0,1};
71 pos[]={0,0,1};
72 };
73};
74class Stage6
75{
76 texture="#(ai,64,64,1)fresnel(1.5,0.45)";
77 uvSource="none";
78};
79class Stage7
80{
81 texture="dz\data\data\env_land_co.paa";
82 uvSource="tex";
83 class uvTransform
84 {
85 aside[]={1,0,0};
86 up[]={0,1,0};
87 dir[]={0,0,0};
88 pos[]={0,0,0};
89 };
90};