3forcedDiffuse[]={0,0,0,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1.0,nohq)";
23 texture="dz\rocks\data\maintextures\terrain\bunker_grass_co.paa";
35 texture="#(argb,8,8,3)color(0.755,0.765,0.665,1.0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(1.11,0.1)";
76 texture="#(argb,8,8,3)color(1,1,1,1,CO)";