3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40000001,0.40000001,0.40000001,1};
22 texture="#(argb,8,8,3)color(0,0,0,0.0,MC)";
27 texture="dz\structures\roads\tunnels\data\tunnel_as.paa";
32 texture="dz\structures\roads\tunnels\data\tunnel_mask.paa";
51 texture="dz\structures\data\concrete\concrete_dirty_co.paa";
56 texture="dz\structures\data\concrete\concrete_dirty_dtsmdi.paa";
61 texture="dz\structures\data\concrete\concrete_dirty_nohq.paa";
80 texture="dz\structures\data\concrete\concrete_rough_co.paa";
85 texture="dz\structures\data\concrete\concrete_rough_dtsmdi.paa";
90 texture="dz\structures\data\concrete\concrete_rough_nohq.paa";
104class TexGen7: TexGen2
109 texture="dz\rocks\data\maintextures\terrain\bunker_grass_co.paa";
114 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
119 texture="#(argb,8,8,3)color(0.5,0.5,1,1.0,nohq)";
135 texture="dz\structures\data\dirt\ground_02_co.paa";
140 texture="#(argb,8,8,3)color(0.3,0.00,1,1,DTSMDI)";
145 texture="dz\structures\data\dirt\ground_02_nohq.paa";