Dayz Explorer CPP 1.28.160049
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tunnel_multi.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.40000001,0.40000001,0.40000001,1};
6specularPower=30;
7PixelShaderID="Multi";
8VertexShaderID="Multi";
9class TexGen4
10{
11 uvSource="tex1";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,1};
17 pos[]={0,0,0};
18 };
19};
20class Stage9
21{
22 texture="#(argb,8,8,3)color(0,0,0,0.0,MC)";
23 texGen="4";
24};
25class Stage10
26{
27 texture="dz\structures\roads\tunnels\data\tunnel_as.paa";
28 texGen="4";
29};
30class Stage4
31{
32 texture="dz\structures\roads\tunnels\data\tunnel_mask.paa";
33 texGen="4";
34};
35class TexGen0
36{
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,1};
43 pos[]={0,0,0};
44 };
45};
46class TexGen5: TexGen0
47{
48};
49class Stage0
50{
51 texture="dz\structures\data\concrete\concrete_dirty_co.paa";
52 texGen="0";
53};
54class Stage5
55{
56 texture="dz\structures\data\concrete\concrete_dirty_dtsmdi.paa";
57 texGen="5";
58};
59class Stage11
60{
61 texture="dz\structures\data\concrete\concrete_dirty_nohq.paa";
62 texGen="0";
63};
64class TexGen1
65{
66 uvSource="tex";
67 class uvTransform
68 {
69 aside[]={1.71,0.1,0};
70 up[]={-0.1,1.71,0};
71 dir[]={0,0,1};
72 pos[]={0,0,0};
73 };
74};
75class TexGen6: TexGen1
76{
77};
78class Stage1
79{
80 texture="dz\structures\data\concrete\concrete_rough_co.paa";
81 texGen="1";
82};
83class Stage6
84{
85 texture="dz\structures\data\concrete\concrete_rough_dtsmdi.paa";
86 texGen="6";
87};
88class Stage12
89{
90 texture="dz\structures\data\concrete\concrete_rough_nohq.paa";
91 texGen="1";
92};
93class TexGen2
94{
95 uvSource="tex";
96 class uvTransform
97 {
98 aside[]={1,0,0};
99 up[]={0,1,0};
100 dir[]={0,0,1};
101 pos[]={0,0,0};
102 };
103};
104class TexGen7: TexGen2
105{
106};
107class Stage2
108{
109 texture="dz\rocks\data\maintextures\terrain\bunker_grass_co.paa";
110 texGen="2";
111};
112class Stage7
113{
114 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
115 texGen="7";
116};
117class Stage13
118{
119 texture="#(argb,8,8,3)color(0.5,0.5,1,1.0,nohq)";
120 texGen="2";
121};
122class TexGen3
123{
124 uvSource="tex";
125 class uvTransform
126 {
127 aside[]={3,0,0};
128 up[]={0,3,0};
129 dir[]={0,0,1};
130 pos[]={0,0,0};
131 };
132};
133class Stage3
134{
135 texture="dz\structures\data\dirt\ground_02_co.paa";
136 texGen="3";
137};
138class Stage8
139{
140 texture="#(argb,8,8,3)color(0.3,0.00,1,1,DTSMDI)";
141 texGen="3";
142};
143class Stage14
144{
145 texture="dz\structures\data\dirt\ground_02_nohq.paa";
146 texGen="3";
147};