3forcedDiffuse[]={0,0,0,1};
5specular[]={0.2,0.2,0.2,1};
15 texture="dz\structures\roads\parts\data\grav_dirt_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1.0,dt)";
39 texture="#(argb,8,8,3)color(0,0,0,0.0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\structures\roads\parts\data\grav_dirt_sm.paa";
75 texture="#(ai,32,128,1)fresnel(1.11,0.1)";
80 texture="#(argb,8,8,3)color(1,1,1,1,CO)";