3forcedDiffuse[]={0,0,0,0};
5specular[]={0.050000001,0.050000001,0.050000001,0};
11 texture="dz\structures\wrecks\vehicles\data\uaz_other_wrecked_nohq.paa";
23 texture="dz\structures\wrecks\vehicles\data\brdm2b_wrecked_dt.paa";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures\wrecks\vehicles\data\uaz_other_wrecked_ads.paa";
59 texture="dz\structures\wrecks\vehicles\data\uaz_other_wrecked_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.78,0.01)";
83 texture="dz\data\data\env_land_co.paa";