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3forcedDiffuse[]={0,0,0,0};
5specular[]={0.99992102,0.99599946,0.99599946,1};
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23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_bliss\underground\floor\data\underground_floor_comms_safe_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.5,0.7)";
83 texture="dz\data\data\env_land_co.paa";
84 useWorldEnvMap="true";