3forcedDiffuse[]={0,0,0,0};
5specular[]={0.30000001,0.30000001,0.30000001,1};
11 texture="dz\structures_bliss\underground\entrance\data\underground_panel_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures_bliss\underground\entrance\data\underground_panel_as.paa";
59 texture="dz\structures_bliss\underground\entrance\data\underground_panel_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.78,0.67)";
83 texture="dz\data\data\env_roughness_co.paa";