3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures\data\plaster\garagerow_plaster_int2_co.paa";
104 texture="dz\structures\data\plaster\police_station_wall_new_co.paa";
109 texture="dz\structures\data\concrete\concrete_dirty_co.paa";
114 texture="dz\structures\data\concrete\concrete_old_co.paa";
119 texture="dz\structures_bliss\underground\stairs\data\underground_stairs_exit_int_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\underground\stairs\data\underground_stairs_exit_int_mc.paa";
149 texture="#(argb,8,8,3)color(1,0.5,0.3,1,AS)";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";