3forcedDiffuse[]={0,0,0,0};
5specular[]={0.30000001,0.30000001,0.30000001,1};
11 texture="dz\characters\tops\data\usmc_jacket_nohq.paa";
23 texture="#(argb,8,8,3)color(0.3,0.3,0.3,1,DT)";
35 texture="dz\characters\vests\data\vests_destruct_mc.paa";
47 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
59 texture="#(argb,8,8,3)color(1.0,0.01,0.3,1.0,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1,0.7)";
76 texture="#(argb,8,8,3)color(0,0,0,1,CO)";