3forcedDiffuse[]={0,0,0,1};
5specular[]={0.74509805,0.74509805,0.74509805,0};
11 texture="dz\characters\pants\data\usmc_pants_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
59 texture="#(argb,8,8,3)color(1.0,0.01,0.3,1.0,SMDI)";
71 texture="#(ai,64,64,1)fresnel(0.85,0.36)";
76 texture="dz\data\data\env_land_co.paa";