Dayz Explorer CPP 1.28.160049
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uvybor_podlaha_koberec.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,1};
4emmisive[]={0,0,0,1};
5specular[]={1,1,1,1};
6specularPower=25;
7PixelShaderID="NormalMapDetailMacroASSpecularDIMap";
8VertexShaderID="NormalMapAS";
9class Stage1
10{
11 texture="dz\structures\data\floor\carpet\uvybor_podlaha_koberec_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="dz\structures\residential\offices\data\uvybor_lightmap_dt.paa";
24 uvSource="tex1";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="#(argb,8,8,3)color(0,0,0,0,mc)";
36 uvSource="tex1";
37 class uvTransform
38 {
39 aside[]={500,0,0};
40 up[]={0,500,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="dz\structures\residential\offices\data\uvybor_lightmap_as.paa";
48 uvSource="tex1";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,0};
54 pos[]={0,0,0};
55 };
56};
57class Stage5
58{
59 texture="#(rgb,8,8,3)color(1,0.01,1,1,smdi)";
60 uvSource="tex";
61 class uvTransform
62 {
63 aside[]={1,0,0};
64 up[]={0,1,0};
65 dir[]={0,0,0};
66 pos[]={0,0,0};
67 };
68};