1ambient[]={0.57999998,0.57999998,0.57999998,1};
2diffuse[]={0.57999998,0.57999998,0.57999998,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.16700004,0.199,0.145,1};
99 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_hull_int_co.paa";
104 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_repair_co.paa";
109 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_cab_co.paa";
114 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_cab_int_co.paa";
119 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_mask.paa";
124 texture="#(argb,8,8,3)color(1,0,1,1,SMDI)";
129 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_repair_smdi.paa";
134 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_cab_smdi.paa";
139 texture="#(argb,8,8,3)color(1,0,1,1,SMDI)";
144 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_mc.paa";
149 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_as.paa";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_repair_nohq.paa";
164 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_cab_nohq.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";