1ambient[]={0.57999998,0.57999998,0.57999998,1};
2diffuse[]={0.57999998,0.57999998,0.57999998,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.17,0.2,0.14000008,1};
99 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_doors_co.paa";
104 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_chassis_co.paa";
109 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_wheel_co.paa";
114 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_hood_co.paa";
119 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_mask.paa";
124 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_doors_smdi.paa";
129 texture="#(argb,8,8,3)color(1,0,1,1,SMDI)";
134 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_wheel_smdi.paa";
139 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_hood_smdi.paa";
144 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_mc.paa";
149 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_as.paa";
154 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_doors_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_wheel_nohq.paa";
169 texture="dz\structures\wrecks\vehicles\data\v3s_wreck_hood_nohq.paa";