3forcedDiffuse[]={0,0,0,0};
6specularPower=85.400002;
11 texture="dz\structures\military\houses\data\vez_nohq.paa";
23 texture="dz\data\data\detail_maps\metal6_vehicles_ext_512_dt.paa";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures\military\houses\data\vez_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(3.91,0.01)";
83 texture="dz\data\data\env_land_co.paa";