3forcedDiffuse[]={0,0,0,0};
5specular[]={0.875,0.87900001,0.89499998,1};
11 texture="dz\weapons\firearms\vss\data\vikhr_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\firearms\vss\data\vikhr_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.88,0.95)";
76 texture="dz\data\data\env_roughness_co.paa";