3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
99 texture="dz\structures\data\floor\int_floors_tile_wood_co.paa";
104 texture="dz\structures\data\wood\village_pub_walls2_co.paa";
109 texture="dz\structures\data\plaster\health_cc_plaster_co.paa";
114 texture="dz\structures\residential\houses\data\village_pub_details_int_co.paa";
119 texture="dz\structures\residential\houses\data\village_pub_int_mask.paa";
124 texture="dz\structures\data\floor\int_floors_tile_wood_dtsmdi.paa";
129 texture="dz\structures\data\wood\village_pub_walls1_dtsmdi.paa";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures\residential\houses\data\village_pub_int_ads.paa";
154 texture="dz\structures\data\floor\int_floors_tile_wood_nohq.paa";
159 texture="dz\structures\data\wood\village_pub_walls1_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";