3forcedDiffuse[]={0,0,0,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures\residential\houses\data\village_pub_mlod_smdi.paa";
71 texture="#(ai,32,1,1)fresnel(1.16,0.78)";
83 texture="#(ai,64,64,1)fresnel(1,0)";