1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
7PixelShaderID="NormalMapSpecularDIMap";
8VertexShaderID="NormalMap";
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";