3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\data\concrete\concretewall_co.paa";
104 texture="dz\structures_bliss\data\metal\metal_red_dirty_co.paa";
109 texture="dz\structures_bliss\data\concrete\concrete_smallwall_damaged_co.paa";
114 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
119 texture="dz\structures_bliss\walls\data\wall_camocnc_mask.paa";
124 texture="dz\structures_bliss\data\concrete\concrete_wall_dtsmdi.paa";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\walls\data\wall_camocnc_mc.paa";
149 texture="dz\structures_bliss\walls\data\wall_camocnc_as.paa";
154 texture="dz\structures_bliss\data\concrete\concretewall_nohq.paa";
159 texture="dz\structures_bliss\data\metal\metal_red_dirty_nohq.paa";
164 texture="dz\structures_bliss\data\concrete\concrete_smallwall_damaged_nohq.paa";
169 texture="dz\structures_bliss\data\concrete\concrete_smallwall_damaged_nohq.paa";