3forcedDiffuse[]={0,0,0,0};
5specular[]={0.25,0.25,0.25,1};
99 texture="dz\structures\data\metal\metal_red_dirty_co.paa";
104 texture="dz\structures\data\metal\metal_wave_co.paa";
109 texture="dz\structures\data\metal\metalrust1_co.paa";
114 texture="#(rgb,8,8,3)color(1,1,1,1,CO)";
119 texture="dz\structures\walls\data\wall_gate_village_mask.paa";
124 texture="#(rgb,8,8,3)color(0.5,0.1,1,1,DTSMDI)";
129 texture="#(rgb,8,8,3)color(0.5,0.1,1,1,DTSMDI)";
134 texture="#(rgb,8,8,3)color(0.5,0.1,1,1,DTSMDI)";
139 texture="#(rgb,8,8,3)color(0.5,0.1,1,1,DTSMDI)";
144 texture="dz\structures\walls\data\wall_gate_village_mc.paa";
149 texture="dz\structures\walls\data\wall_gate_village_as.paa";
154 texture="dz\structures\data\metal\metal_red_dirty_nohq.paa";
159 texture="dz\structures\data\metal\metal_wave_nohq.paa";
164 texture="dz\structures\data\metal\metalrust1_nohq.paa";
169 texture="dz\structures\data\metal\metal_red_dirty_nohq.paa";