1ambient[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.20968594,0.20968594,0.20968594,1};
6specularPower=82.400002;
11 texture="dz\structures_bliss\walls\data\wall_tin_4m_co.paa";
16 texture="dz\structures_bliss\walls\data\wall_tin_4m_nohq.paa";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="dz\structures_bliss\walls\data\wall_tin_4m_as.paa";
64 texture="dz\structures_bliss\walls\data\wall_tin_4m_smdi.paa";
76 texture="#(ai,32,128,1)fresnel(0.001,0.001)";
88 texture="dz\data\data\env_land_co.paa";