3forcedDiffuse[]={0,0,0,0};
5specular[]={0.58700055,0.58700055,0.58700055,1};
6specularPower=50.099998;
11 texture="dz\structures_bliss\ruins\proxy\data\wardrobe_a_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_bliss\ruins\proxy\data\wardrobe_a_ruined_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.3,0.32)";
83 texture="dz\data\data\env_land_co.paa";