1ambient[]={0.45882353,0.50588238,0.53333336,1};
2diffuse[]={0.45882353,0.50588238,0.53333336,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.23100042,0.23100042,0.23100042,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\data\generic_worn_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0.65,0.65,0.65,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(0.81,1.26)";
83 texture="dz\data\data\env_land_co.paa";