1ambient[]={0.34399995,0.34399995,0.34399995,1};
2diffuse[]={0.34399995,0.34399995,0.34399995,0.99999952};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.69999999,0.69999999,0.69999999,1};
11 texture="dz\structures_bliss\data\accessories\accessories_11_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\structures_sakhal\military\storage\data\warhead_storage_light_mc.paa";
47 texture="dz\structures_sakhal\military\storage\data\warhead_storage_light_as.paa";
59 texture="dz\structures_bliss\data\accessories\accessories_11_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1.2,0.01)";
83 texture="dz\data\data\env_land_co.paa";