Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Water_Sakhal
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class StaticObj_Ice_Sea_Piece_1: HouseNoDestruct
18 {
19 scope=1;
20 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Piece_1.p3d";
21 };
22 class StaticObj_Ice_Sea_Piece_2: HouseNoDestruct
23 {
24 scope=1;
25 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Piece_2.p3d";
26 };
27 class StaticObj_Ice_Sea_Piece_3: HouseNoDestruct
28 {
29 scope=1;
30 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Piece_3.p3d";
31 };
32 class StaticObj_Ice_Sea_Piece_4: HouseNoDestruct
33 {
34 scope=1;
35 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Piece_4.p3d";
36 };
37 class StaticObj_Ice_Sea_Piece_5: HouseNoDestruct
38 {
39 scope=1;
40 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Piece_5.p3d";
41 };
42 class StaticObj_Ice_Sea_Piece_6: HouseNoDestruct
43 {
44 scope=1;
45 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Piece_6.p3d";
46 };
47 class StaticObj_Ice_Sea_Piece_7: HouseNoDestruct
48 {
49 scope=1;
50 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Piece_7.p3d";
51 };
52 class StaticObj_Ice_Sea_Piece_8: HouseNoDestruct
53 {
54 scope=1;
55 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Piece_8.p3d";
56 };
57 class StaticObj_Ice_Sea_Square_50m: HouseNoDestruct
58 {
59 scope=1;
60 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Square_50m.p3d";
61 };
62 class StaticObj_Ice_Sea_Square_Box_50m: HouseNoDestruct
63 {
64 scope=1;
65 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Square_Box_50m.p3d";
66 };
67 class StaticObj_Ice_Sea_Triangle_1: HouseNoDestruct
68 {
69 scope=1;
70 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Triangle_1.p3d";
71 };
72 class StaticObj_Ice_Sea_Triangle_2: HouseNoDestruct
73 {
74 scope=1;
75 model="DZ\water_sakhal\Ice_Sea\Ice_Sea_Triangle_2.p3d";
76 };
77 class StaticObj_WaterSpring_Sakhal: HouseNoDestruct
78 {
79 scope=1;
80 model="DZ\water_sakhal\Fresh\WaterSpring_Sakhal.p3d";
81 };
82};