1ambient[]={0.52200037,0.51700038,0.49000043,1};
2diffuse[]={0.52200037,0.51700038,0.49000043,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.66700053,0.66700053,0.66700053,1};
11 texture="dz\structures_sakhal\data\metal\hull_clean_grey_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_bliss\data\detailmaps\woodfloor_512_dtsmdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.4,0.2)";
84 texture="dz\data\data\env_land_co.paa";