3forcedDiffuse[]={1,1,1,1};
15 texture="#(rgb,8,8,3)color(0,0,0,1,CA)";
27 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
39 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
51 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
63 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
75 texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
87 texture="#(ai,64,64,1)fresnel(1.4,0.1)";
92 texture="#(rgb,8,8,3)color(0,0,0,1,CO)";
93 useWorldEnvMap="false";