Dayz Explorer CPP 1.28.160049
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nodiffuse.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={0,0,0,0};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={1,1,1,1};
5specular[]={0,0,0,1};
6specularPower=100;
7PixelShaderID="Super";
8VertexShaderID="Super";
9RenderFlags[]=
10{
11 "NoReceiveShadow"
12};
13class Stage0
14{
15 texture="#(rgb,8,8,3)color(0,0,0,1,CA)";
16 uvSource="tex";
17 class uvTransform
18 {
19 aside[]={1,0,0};
20 up[]={0,1,0};
21 dir[]={0,0,0};
22 pos[]={0,0,0};
23 };
24};
25class Stage1
26{
27 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
28 uvSource="tex";
29 class uvTransform
30 {
31 aside[]={1,0,0};
32 up[]={0,1,0};
33 dir[]={0,0,0};
34 pos[]={0,0,0};
35 };
36};
37class Stage2
38{
39 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
40 uvSource="tex";
41 class uvTransform
42 {
43 aside[]={1,0,0};
44 up[]={0,1,0};
45 dir[]={0,0,0};
46 pos[]={0,0,0};
47 };
48};
49class Stage3
50{
51 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
52 uvSource="tex";
53 class uvTransform
54 {
55 aside[]={1,0,0};
56 up[]={0,1,0};
57 dir[]={0,0,0};
58 pos[]={0,0,0};
59 };
60};
61class Stage4
62{
63 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
64 uvSource="tex";
65 class uvTransform
66 {
67 aside[]={1,0,0};
68 up[]={0,1,0};
69 dir[]={0,0,0};
70 pos[]={0,0,0};
71 };
72};
73class Stage5
74{
75 texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
76 uvSource="tex";
77 class uvTransform
78 {
79 aside[]={1,0,0};
80 up[]={0,1,0};
81 dir[]={0,0,0};
82 pos[]={0,0,0};
83 };
84};
85class Stage6
86{
87 texture="#(ai,64,64,1)fresnel(1.4,0.1)";
88 uvSource="none";
89};
90class Stage7
91{
92 texture="#(rgb,8,8,3)color(0,0,0,1,CO)";
93 useWorldEnvMap="false";
94 uvSource="tex";
95 class uvTransform
96 {
97 aside[]={1,0,0};
98 up[]={0,1,0};
99 dir[]={0,0,0};
100 pos[]={0,0,0};
101 };
102};