26 class AK101_Base: Rifle_Base
31 repairableWithKits[]={1};
33 PPDOFProperties[]={1,0.5,50,160,4,10};
34 WeaponLength=0.94999999;
35 ObstructionDistance=0.63499999;
37 initSpeedMultiplier=0.89999998;
48 "Mag_AK101_30Rnd_Black",
49 "Mag_AK101_30Rnd_Green"
51 magazineSwitchTime=0.2;
53 recoilModifier[]={1,1,1};
54 swayModifier[]={2.2,2.2,0.85000002};
55 simpleHiddenSelections[]=
81 "AK_InteriorTail_SoundSet"
87 "AK_silencer_SoundSet",
88 "AK_silencerTail_SoundSet",
89 "AK_silencerInteriorTail_SoundSet"
93 "AK_silencerHomeMade_SoundSet",
94 "AK_silencerHomeMadeTail_SoundSet",
95 "AK_silencerInteriorHomeMadeTail_SoundSet"
99 recoil=
"recoil_AK101";
100 recoilProne=
"recoil_AK101_prone";
101 dispersion=0.0020000001;
102 magazineSlot=
"magazine";
104 class FullAuto: Mode_FullAuto
110 "AK_InteriorTail_SoundSet"
116 "AK_silencer_SoundSet",
117 "AK_silencerTail_SoundSet",
118 "AK_silencerInteriorTail_SoundSet"
122 "AK_silencerHomeMade_SoundSet",
123 "AK_silencerHomeMadeTail_SoundSet",
124 "AK_silencerInteriorHomeMadeTail_SoundSet"
127 reloadTime=0.097999997;
128 recoil=
"recoil_AK101";
129 recoilProne=
"recoil_AK101_prone";
130 dispersion=0.0020000001;
131 magazineSlot=
"magazine";
136 class InventorySlotsOffsets
140 position[]={0,-0.015,-0.0099999998};
141 orientation[]={0,-20,0};
146 orientation[]={0,10,0};
155 overrideParticle=
"weapon_shot_winded_smoke";
159 overrideParticle=
"weapon_shot_ak101_01";
160 ignoreIfSuppressed=1;
162 positionOffset[]={-0.1,0,0};
166 overrideParticle=
"weapon_shot_chamber_smoke";
167 overridePoint=
"Nabojnicestart";
168 overrideDirectionPoint=
"Nabojniceend";
173 maxOverheatingValue=8;
174 shotsToStartOverheating=4;
175 overheatingDecayInterval=0.69999999;
178 overrideParticle=
"smoking_barrel_small";
179 onlyWithinOverheatLimits[]={0,0.69999999};
180 positionOffset[]={0.1,0,0};
181 onlyWithinRainLimits[]={0,0.2};
185 overrideParticle=
"smoking_barrel";
186 onlyWithinOverheatLimits[]={0.69999999,1};
187 positionOffset[]={0.1,0,0};
188 onlyWithinRainLimits[]={0,0.2};
190 class SmokingBarrelHotSteamSmall
192 overrideParticle=
"smoking_barrel_steam_small";
193 positionOffset[]={0.1,0,0};
194 onlyWithinRainLimits[]={0.2,1};
196 class OpenChamberSmoke
199 overrideParticle=
"smoking_barrel_small";
200 overridePoint=
"Nabojnicestart";
203 class OnBulletCasingEject
205 class ChamberSmokeRaise
207 overrideParticle=
"weapon_shot_chamber_smoke";
208 overridePoint=
"Nabojnicestart";
212 weaponStateAnim=
"dz\anims\anm\player\reloads\AK101\w_AK101_states.anm";
214 class AK101: AK101_Base
217 displayName=
"$STR_CfgWeapons_AK1010";
218 descriptionShort=
"$STR_CfgWeapons_AK1011";
219 model=
"\dz\weapons\firearms\AK101\ak101.p3d";
231 hiddenSelectionsTextures[]=
233 "dz\weapons\firearms\AK101\data\ak101_co.paa",
234 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
236 hiddenSelectionsMaterials[]=
238 "dz\weapons\firearms\AK101\data\ak101.rvmat",
239 "DZ\weapons\attachments\magazine\data\magazine_ak74.rvmat"
255 "DZ\weapons\firearms\AK101\Data\ak101.rvmat"
263 "DZ\weapons\firearms\AK101\Data\ak101.rvmat"
271 "DZ\weapons\firearms\AK101\Data\ak101_damage.rvmat"
279 "DZ\weapons\firearms\AK101\Data\ak101_damage.rvmat"
287 "DZ\weapons\firearms\AK101\Data\ak101_destruct.rvmat"
295 class AK101_Black: AK101
299 hiddenSelectionsTextures[]=
301 "#(argb,8,8,3)color(0.12,0.12,0.12,1.0,CO)"
304 class AK101_Green: AK101
308 hiddenSelectionsTextures[]=
310 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"