3 class DZ_Weapons_Firearms_B95
31 class B95_Base: Rifle_Base
37 repairableWithKits[]={1};
45 "Mag_308WinSnaploader_2Rnd"
49 winchesterTypeOpticsMount=1;
50 PPDOFProperties[]={1,0.5,50,160,4,10};
52 ObstructionDistance=0.70700002;
54 initSpeedMultiplier=1.05;
61 recoilModifier[]={1,1,1};
62 swayModifier[]={2.2,2.2,0.69999999};
67 simpleHiddenSelections[]=
83 class Single: Mode_Single
88 "B95_Shot_iterior_SoundSet",
90 "B95_InteriorTail_SoundSet",
91 "B95_Tail_2D_SoundSet"
94 dispersion=0.00075000001;
95 magazineSlot=
"magazine";
97 class Double: Mode_Double
101 "B95_Shot_double_SoundSet",
102 "B95_Shot_iterior_double_SoundSet",
103 "B95_Tail_double_SoundSet",
104 "B95_InteriorTail_double_SoundSet",
105 "B95_Tail_2D_double_SoundSet"
109 magazineSlot=
"magazine";
111 class SecondMuzzle: Muzzle_Base
114 muzzlePos=
"usti hlavne_2";
115 muzzleEnd=
"konec hlavne_2";
116 cartridgePos=
"nabojnicestart_2";
117 cartridgeVel=
"nabojniceend_2";
123 "Mag_308WinSnaploader_2Rnd"
126 initSpeedMultiplier=1.05;
128 irLaserPos=
"laser pos";
129 irLaserEnd=
"laser dir";
135 class Single: Mode_Single
140 "B95_Shot_iterior_SoundSet",
142 "B95_InteriorTail_SoundSet",
143 "B95_Tail_2D_SoundSet"
146 dispersion=0.00075000001;
147 magazineSlot=
"magazine";
149 class Double: Mode_Double
154 "B95_Shot_iterior_SoundSet",
156 "B95_InteriorTail_SoundSet",
157 "B95_Tail_2D_SoundSet"
161 magazineSlot=
"magazine";
165 memoryPointCamera=
"eye";
169 discreteDistance[]={50,100,200};
170 discreteDistanceInitIndex=0;
175 memoryPointCamera=
"eye";
179 discreteDistance[]={50,100,200};
180 discreteDistanceInitIndex=0;
188 overrideParticle=
"weapon_shot_winded_smoke";
192 overrideParticle=
"weapon_shot_winch70_01";
193 ignoreIfSuppressed=1;
195 positionOffset[]={0,0,0};
199 overrideParticle=
"weapon_shot_winch70_01";
200 overridePoint=
"Usti hlavne_2";
201 ignoreIfSuppressed=1;
203 positionOffset[]={0,0,0};
207 class OnBulletCasingEject
209 class ChamberSmokeRaise
211 overrideParticle=
"weapon_shot_chamber_smoke";
212 overridePoint=
"Nabojnicestart";
216 weaponStateAnim=
"dz\anims\anm\player\reloads\B95\w_B95_states.anm";
238 displayName=
"$STR_cfgWeapons_B950";
239 descriptionShort=
"$STR_cfgWeapons_B951";
240 model=
"\dz\weapons\firearms\B95\b95.p3d";
244 "weaponOpticsHunting"
246 hiddenSelectionsTextures[]=
248 "dz\weapons\firearms\B95\data\b95_co.paa"
250 hiddenSelectionsMaterials[]=
252 "dz\weapons\firearms\B95\data\b95.rvmat"
268 "DZ\weapons\firearms\B95\Data\b95.rvmat"
276 "DZ\weapons\firearms\B95\Data\b95.rvmat"
284 "DZ\weapons\firearms\B95\Data\b95_damage.rvmat"
292 "DZ\weapons\firearms\B95\Data\b95_damage.rvmat"
300 "DZ\weapons\firearms\B95\Data\b95_destruct.rvmat"
307 class InventorySlotsOffsets
311 position[]={0,0.0099999998,-0.029999999};
312 orientation[]={0,-30,0};
317 orientation[]={0,30,0};
325 hiddenSelectionsTextures[]=
327 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
329 hiddenSelectionsMaterials[]=
331 "dz\weapons\firearms\B95\data\b95_painted.rvmat"
338 hiddenSelectionsTextures[]=
340 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
342 hiddenSelectionsMaterials[]=
344 "dz\weapons\firearms\B95\data\b95_painted.rvmat"
347 class SawedoffB95: B95_Base
350 displayName=
"$STR_SawedoffB950";
351 descriptionShort=
"$STR_SawedoffB951";
352 model=
"\dz\weapons\firearms\B95\b95_sawn.p3d";
355 initSpeedMultiplier=0.75;
356 WeaponLength=0.66000003;
357 ObstructionDistance=0.41800001;
372 "DZ\weapons\firearms\B95\Data\b95.rvmat"
380 "DZ\weapons\firearms\B95\Data\b95.rvmat"
388 "DZ\weapons\firearms\B95\Data\b95_damage.rvmat"
396 "DZ\weapons\firearms\B95\Data\b95_damage.rvmat"
404 "DZ\weapons\firearms\B95\Data\b95_destruct.rvmat"
415 "B95Sawedoff_Shot_SoundSet",
416 "B95_Shot_iterior_SoundSet",
417 "B95Sawedoff_Tail_SoundSet",
418 "B95_InteriorTail_SoundSet",
419 "B95Sawedoff_Tail_2D_SoundSet"
421 dispersion=0.0024999999;
427 "B95Sawedoff_Shot_double_SoundSet",
428 "B95_Shot_iterior_double_SoundSet",
429 "B95_Tail_double_SoundSet",
430 "B95_InteriorTail_double_SoundSet",
431 "B95_Tail_2D_double_SoundSet"
435 class SecondMuzzle: SecondMuzzle
437 initSpeedMultiplier=0.75;
442 "B95Sawedoff_Shot_SoundSet",
443 "B95_Shot_iterior_SoundSet",
444 "B95Sawedoff_Tail_SoundSet",
445 "B95_InteriorTail_SoundSet",
446 "B95Sawedoff_Tail_2D_SoundSet"
448 dispersion=0.0024999999;
454 "B95Sawedoff_Shot_SoundSet",
455 "B95_Shot_iterior_SoundSet",
456 "B95Sawedoff_Tail_SoundSet",
457 "B95_InteriorTail_SoundSet",
458 "B95Sawedoff_Tail_2D_SoundSet"
465 "weaponOpticsHunting"
467 class InventorySlotsOffsets
471 position[]={-0.050000001,-0.0099999998,0.0099999998};
472 orientation[]={0,0,-10};
476 position[]={-0.050000001,-0.0099999998,-0.029999999};
477 orientation[]={0,0,-10};