3 class DZ_Weapons_Firearms_CZ527
30 class BoltActionRifle_ExternalMagazine_Base;
31 class CZ527_Base: BoltActionRifle_ExternalMagazine_Base
37 repairableWithKits[]={1};
42 PPDOFProperties[]={1,0.5,50,160,4,10};
44 winchesterTypeOpticsMount=1;
45 ironsightsExcludingOptics[]=
49 WeaponLength=0.94999999;
50 ObstructionDistance=0.70899999;
51 barrelArmor=1.1109999;
52 initSpeedMultiplier=1.2;
64 magazineSwitchTime=0.38;
66 recoilModifier[]={1,1,1};
67 swayModifier[]={2.2,2.2,0.85000002};
68 simpleHiddenSelections[]=
85 class Single: Mode_Single
89 "CR527_Shot_SoundSet",
90 "CR527_Shot_iterior_SoundSet",
91 "CR527_Tail_SoundSet",
92 "CR527_InteriorTail_SoundSet",
93 "CR527_Tail_2D_SoundSet"
99 "CR527_silencerHomeMade_SoundSet",
100 "CR527_silencerHomeMadeTail_SoundSet",
101 "CR527_silencerInteriorHomeMadeTail_SoundSet"
105 recoil=
"recoil_cz527";
106 recoilProne=
"recoil_cz527_prone";
108 magazineSlot=
"magazine";
112 memoryPointCamera=
"eye";
116 discreteDistance[]={200};
117 discreteDistanceInitIndex=0;
119 class InventorySlotsOffsets
123 position[]={-0.07,0,-0.07};
124 orientation[]={-7,-55,5};
128 position[]={-0.07,0,0.050000001};
129 orientation[]={2,55,-5};
138 overrideParticle=
"weapon_shot_cz527_01";
139 ignoreIfSuppressed=1;
141 positionOffset[]={-0.050000001,0,0};
145 overrideParticle=
"weapon_shot_chamber_smoke";
146 overridePoint=
"Nabojnicestart";
147 overrideDirectionPoint=
"Nabojniceend";
152 maxOverheatingValue=1;
153 shotsToStartOverheating=1;
154 overheatingDecayInterval=0.5;
157 overrideParticle=
"smoking_barrel_small";
158 onlyWithinOverheatLimits[]={0.1,1};
159 positionOffset[]={0,0,0};
160 onlyWithinRainLimits[]={0,0.2};
162 class OpenChamberSmoke
165 overrideParticle=
"smoking_barrel_small";
166 overridePoint=
"Nabojnicestart";
169 class OnBulletCasingEject
171 class ChamberSmokeRaise
173 overrideParticle=
"weapon_shot_chamber_smoke";
174 overridePoint=
"Nabojnicestart";
178 weaponStateAnim=
"dz\anims\anm\player\reloads\cz527\w_cz527_states.anm";
180 class CZ527: CZ527_Base
183 displayName=
"$STR_cfgWeapons_CZ5270";
184 descriptionShort=
"$STR_cfgWeapons_CZ5271";
185 model=
"\dz\weapons\firearms\cz527\cz527.p3d";
189 "weaponOpticsHunting",
193 hiddenSelectionsTextures[]=
195 "dz\weapons\firearms\cz527\data\cz527_co.paa"
197 hiddenSelectionsMaterials[]=
199 "dz\weapons\firearms\cz527\data\cz527.rvmat"
215 "DZ\weapons\firearms\cz527\Data\cz527.rvmat"
223 "DZ\weapons\firearms\cz527\Data\cz527.rvmat"
231 "DZ\weapons\firearms\cz527\Data\cz527_damage.rvmat"
239 "DZ\weapons\firearms\cz527\Data\cz527_damage.rvmat"
247 "DZ\weapons\firearms\cz527\Data\cz527_destruct.rvmat"
255 class CZ527_Black: CZ527
258 descriptionShort=
"$STR_cfgWeapons_CZ527_Black0";
260 hiddenSelectionsTextures[]=
262 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
265 class CZ527_Green: CZ527
268 descriptionShort=
"$STR_cfgWeapons_CZ527_Green0";
270 hiddenSelectionsTextures[]=
272 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
275 class CZ527_Camo: CZ527
278 descriptionShort=
"$STR_cfgWeapons_CZ527_Camo0";
280 hiddenSelectionsTextures[]=
282 "dz\weapons\firearms\cz527\data\cz527_camo_co.paa"