3 class DZ_Weapons_Firearms_IZH18
8 "ShotgunIzh43_Sawedoff"
28 class Izh18_Base: Rifle_Base
33 repairableWithKits[]={1};
35 PPDOFProperties[]={1,0.5,10,170,4,10};
36 ironsightsExcludingOptics[]=
42 ObstructionDistance=0.69999999;
44 initSpeedMultiplier=1.05;
54 recoilModifier[]={1,1,1};
55 swayModifier[]={2.25,2.25,0.85000002};
69 class Single: Mode_Single
73 "IZH18_Shot_SoundSet",
74 "IZH18_Tail_SoundSet",
75 "IZH18_InteriorTail_SoundSet",
76 "IZH18_Slapback_SoundSet",
77 "IZH18_Tail_2D_SoundSet",
78 "IZH18_Shot_Interior_SoundSet"
84 "BK18_silencerHomeMade_SoundSet",
85 "BK18_silencerHomeMadeTail_SoundSet",
86 "BK18_silencerInteriorHomeMadeTail_SoundSet"
90 recoil=
"recoil_izh18";
91 recoilProne=
"recoil_izh18_prone";
92 dispersion=0.0020000001;
93 magazineSlot=
"magazine";
97 memoryPointCamera=
"eye";
98 discreteDistance[]={200};
99 discreteDistanceInitIndex=0;
110 ignoreIfSuppressed=1;
112 overridePoint=
"Usti hlavne";
116 overridePoint=
"dust_point";
117 overrideParticle=
"weapon_dust_izh18_01";
121 weaponStateAnim=
"dz\anims\anm\player\reloads\IZH18\w_izh18_states.anm";
136 class Izh18: Izh18_Base
139 displayName=
"$STR_cfgWeapons_Izh180";
140 descriptionShort=
"$STR_cfgWeapons_Izh181";
141 model=
"\dz\weapons\firearms\Izh18\Izh18.p3d";
148 hiddenSelectionsTextures[]=
150 "dz\weapons\firearms\Izh18\data\Izh18_co.paa"
152 hiddenSelectionsMaterials[]=
154 "dz\weapons\firearms\Izh18\data\Izh18.rvmat"
162 overrideParticle=
"weapon_shot_izh18_01";
164 ignoreIfSuppressed=1;
168 class InventorySlotsOffsets
172 position[]={-0.029999999,-0.02,0.015};
173 orientation[]={0,0,0};
177 position[]={-0.029999999,0,-0.039999999};
178 orientation[]={0,0,0};
195 "DZ\weapons\firearms\Izh18\data\Izh18.rvmat"
203 "DZ\weapons\firearms\Izh18\data\Izh18.rvmat"
211 "DZ\weapons\firearms\Izh18\data\Izh18_damage.rvmat"
219 "DZ\weapons\firearms\Izh18\data\Izh18_damage.rvmat"
227 "DZ\weapons\firearms\Izh18\data\Izh18_destruct.rvmat"
235 class SawedoffIzh18: Izh18
238 displayName=
"$STR_cfgWeapons_SawedoffIzh180";
239 descriptionShort=
"$STR_cfgWeapons_SawedoffIzh181";
240 model=
"\dz\weapons\firearms\Izh18\Izh18_sawedoff.p3d";
244 recoilModifier[]={1,1,1};
245 swayModifier[]={1.5,1.5,0.69999999};
247 WeaponLength=0.44999999;
248 ObstructionDistance=0.44499999;
249 ShoulderDistance=0.30000001;
250 initSpeedMultiplier=0.75;
255 "IZH18sawed_Shot_SoundSet",
256 "IZH18sawed_Tail_SoundSet",
257 "IZH18_InteriorTail_SoundSet",
258 "IZH18_Slapback_SoundSet",
259 "IZH18sawed_Tail_2D_SoundSet",
260 "IZH18sawed_Shot_Interior_SoundSet"
266 "BK18_silencerHomeMade_SoundSet",
267 "BK18_silencerHomeMadeTail_SoundSet",
268 "BK18_silencerInteriorHomeMadeTail_SoundSet"
272 dispersion=0.045000002;
273 recoil=
"recoil_izh18sawedoff";
274 recoilProne=
"recoil_izh18sawedoff";
276 class InventorySlotsOffsets
280 position[]={-0.15000001,-0.02,0};
281 orientation[]={0,0,-13};
285 position[]={-0.15000001,0,-0.02};
286 orientation[]={0,0,-13};