3 class DZ_Weapons_Firearms_M14
25 class M14_Base: Rifle_Base
30 repairableWithKits[]={1};
32 PPDOFProperties[]={1,0.86000001,50,170,4,10};
34 ObstructionDistance=0.81999999;
36 initSpeedMultiplier=1.23;
49 magazineSwitchTime=0.44999999;
51 recoilModifier[]={1,1,1};
52 swayModifier[]={2.4000001,2.4000001,0.89999998};
63 simpleHiddenSelections[]=
76 "M14_Shot_iterior_SoundSet",
78 "M14_InteriorTail_SoundSet",
79 "M14_Tail_2D_SoundSet"
85 "M14_silencerHomeMade_SoundSet",
86 "M14_silencerHomeMadeTail_SoundSet",
87 "M14_silencerInteriorHomeMadeTail_SoundSet"
90 envShootingDecrease=0.80000001;
91 envShootingDecreaseExt[]={0.050000001,0.050000001};
94 recoilProne=
"recoil_m14";
95 dispersion=0.00044999999;
96 magazineSlot=
"magazine";
100 memoryPointCamera=
"eye";
104 discreteDistance[]={50,100,200,300,400,500,600,700,800,900,1000,1100};
105 discreteDistanceInitIndex=0;
107 weaponStateAnim=
"dz\anims\anm\player\reloads\M14\w_M14_states.anm";
108 class InventorySlotsOffsets
112 position[]={-0.1,0,0.029999999};
113 orientation[]={0,0,0};
117 position[]={-0.1,0,-0.039999999};
118 orientation[]={0,0,0};
125 displayName=
"$STR_cfgWeapons_M140";
126 descriptionShort=
"$STR_cfgWeapons_M141";
127 model=
"\dz\weapons\firearms\m14\m14.p3d";
135 spawnDamageRange[]={0,0.60000002};
136 hiddenSelectionsTextures[]=
138 "dz\weapons\firearms\m14\data\m14_metal_co.paa",
139 "dz\weapons\firearms\m14\data\m14_synth_co.paa"
141 hiddenSelectionsMaterials[]=
143 "dz\weapons\firearms\m14\data\m14_metal.rvmat",
144 "dz\weapons\firearms\m14\data\m14_synth.rvmat"
160 "DZ\weapons\firearms\M14\Data\m14_metal.rvmat",
161 "DZ\weapons\firearms\M14\Data\m14_synth.rvmat"
169 "DZ\weapons\firearms\M14\Data\m14_metal.rvmat",
170 "DZ\weapons\firearms\M14\Data\m14_synth.rvmat"
178 "DZ\weapons\firearms\M14\Data\m14_metal_damage.rvmat",
179 "DZ\weapons\firearms\M14\Data\m14_synth_damage.rvmat"
187 "DZ\weapons\firearms\M14\Data\m14_metal_damage.rvmat",
188 "DZ\weapons\firearms\M14\Data\m14_synth_damage.rvmat"
196 "DZ\weapons\firearms\M14\Data\m14_metal_destruct.rvmat",
197 "DZ\weapons\firearms\M14\Data\m14_synth_destruct.rvmat"
210 overrideParticle=
"weapon_shot_winded_smoke";
214 overrideParticle=
"weapon_shot_mosin9130_01";
215 ignoreIfSuppressed=1;
217 positionOffset[]={0,0,0};
221 overrideParticle=
"weapon_shot_chamber_smoke";
222 overridePoint=
"Nabojnicestart";
223 overrideDirectionPoint=
"Nabojniceend";
228 maxOverheatingValue=8;
229 shotsToStartOverheating=4;
230 overheatingDecayInterval=1;
233 overrideParticle=
"smoking_barrel_small";
234 onlyWithinOverheatLimits[]={0,0.60000002};
235 positionOffset[]={0.1,0,0};
236 onlyWithinRainLimits[]={0,0.2};
240 overrideParticle=
"smoking_barrel";
241 onlyWithinOverheatLimits[]={0.60000002,1};
242 positionOffset[]={0.1,0,0};
243 onlyWithinRainLimits[]={0,0.2};
245 class SmokingBarrelHotSteamSmall
247 overrideParticle=
"smoking_barrel_steam_small";
248 positionOffset[]={0.30000001,0,0};
249 onlyWithinRainLimits[]={0.2,0.5};
251 class SmokingBarrelHotSteam
253 overrideParticle=
"smoking_barrel_steam";
254 positionOffset[]={0.30000001,0,0};
255 onlyWithinRainLimits[]={0.5,1};
257 class OpenChamberSmoke
260 overrideParticle=
"smoking_barrel_small";
261 overridePoint=
"Nabojnicestart";
264 class OnBulletCasingEject
266 class ChamberSmokeRaise
268 overrideParticle=
"weapon_shot_chamber_smoke";
269 overridePoint=
"Nabojnicestart";