Dayz Explorer CPP 1.28.160049
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config.cpp
Go to the documentation of this file.
1class CfgPatches
2{
3 class DZ_Weapons_Firearms_M249Para
4 {
5 units[]=
6 {
7 "M249Para"
8 };
9 weapons[]={};
10 requiredVersion=0.1;
11 requiredAddons[]=
12 {
13 "DZ_Data",
14 "DZ_Weapons_Firearms"
15 };
16 };
17};
18class Mode_Safe;
19class Mode_SemiAuto;
20class Mode_Burst;
21class Mode_FullAuto;
22class OpticsInfoRifle;
23class cfgWeapons
24{
25 class Rifle_Base;
26 class M249_Base: Rifle_Base
27 {
28 scope=0;
29 weight=7500;
30 absorbency=0;
31 repairableWithKits[]={1};
32 repairCosts[]={25};
33 chamberSize=1;
34 chamberedRound="";
35 chamberableFrom[]=
36 {
37 "Ammo_556x45",
38 "Ammo_556x45Tracer"
39 };
40 magazines[]=
41 {
42 "Mag_M249_Box200Rnd"
43 };
44 magazineSwitchTime=6.5;
45 ejectType=1;
46 recoilModifier[]={1,1,1};
47 modes[]=
48 {
49 "FullAuto"
50 };
51 class FullAuto: Mode_FullAuto
52 {
53 begin1[]=
54 {
55 "dz\sounds\weapons\firearms\m4a1\m4_single_1",
56 1.7782794,
57 1,
58 1000
59 };
60 begin2[]=
61 {
62 "dz\sounds\weapons\firearms\m4a1\m4_single_2",
63 1.7782794,
64 1,
65 1000
66 };
67 begin3[]=
68 {
69 "dz\sounds\weapons\firearms\m4a1\m4_single_3",
70 1.7782794,
71 1,
72 1000
73 };
74 soundBegin[]=
75 {
76 "begin1",
77 0.33333001,
78 "begin2",
79 0.33333001,
80 "begin2",
81 0.33333001
82 };
83 reloadTime="60/800";
84 recoil="recoil_m249";
85 recoilProne="recoil_m249_prone";
86 dispersion=0.0020000001;
87 magazineSlot="magazine";
88 beginSilenced_Pro1[]=
89 {
90 "dz\sounds\weapons\firearms\m4a1\m4Silenced",
91 1,
92 1,
93 75
94 };
95 beginSilenced_Pro2[]=
96 {
97 "dz\sounds\weapons\firearms\m4a1\m4Silenced2",
98 1,
99 1,
100 75
101 };
102 beginSilenced_HomeMade[]=
103 {
104 "ddz\sounds\weapons\firearms\m4a1\m4Silenced",
105 1,
106 1,
107 150
108 };
109 soundBeginExt[]=
110 {
111
112 {
113 "beginSilenced_Pro1",
114 0.5,
115 "beginSilenced_Pro2",
116 0.5
117 },
118
119 {
120 "beginSilenced_HomeMade",
121 1
122 }
123 };
124 };
125 class OpticsInfo: OpticsInfoRifle
126 {
127 };
128 };
129 class M249: M249_Base
130 {
131 scope=2;
132 displayName="$STR_cfgWeapons_M2490";
133 descriptionShort="$STR_cfgWeapons_M2491";
134 model="\dz\weapons\firearms\m249\m249.p3d";
135 attachments[]=
136 {
137 "weaponOptics",
138 "weaponMuzzleM4",
139 "weaponHandguardM249",
140 "Att_Handguard_M249_Ris"
141 };
142 itemSize[]={9,3};
143 class DamageSystem
144 {
145 class GlobalHealth
146 {
147 class Health
148 {
149 hitpoints=100;
150 healthLevels[]=
151 {
152
153 {
154 1,
155
156 {
157 "DZ\weapons\firearms\m249\Data\m249.rvmat"
158 }
159 },
160
161 {
162 0.69999999,
163
164 {
165 "DZ\weapons\firearms\m249\Data\m249.rvmat"
166 }
167 },
168
169 {
170 0.5,
171
172 {
173 "DZ\weapons\firearms\m249\Data\m249_damage.rvmat"
174 }
175 },
176
177 {
178 0.30000001,
179
180 {
181 "DZ\weapons\firearms\m249\Data\m249_damage.rvmat"
182 }
183 },
184
185 {
186 0,
187
188 {
189 "DZ\weapons\firearms\m249\Data\m249_destruct.rvmat"
190 }
191 }
192 };
193 };
194 };
195 };
196 };
197};