3 class DZ_Weapons_Firearms_Repeater
27 class Repeater_Base: Rifle_Base
33 repairableWithKits[]={1};
35 PPDOFProperties[]={1,0.5,20,165,4,10};
37 WeaponLength=0.89999998;
38 ObstructionDistance=0.54000002;
39 barrelArmor=0.54000002;
40 initSpeedMultiplier=1.25;
49 recoilModifier[]={1,1,1};
50 swayModifier[]={2.2,2.2,0.85000002};
74 "DZ\weapons\firearms\repeater\Data\repeater.rvmat"
82 "DZ\weapons\firearms\repeater\Data\repeater.rvmat"
90 "DZ\weapons\firearms\repeater\Data\repeater_damage.rvmat"
98 "DZ\weapons\firearms\repeater\Data\repeater_damage.rvmat"
106 "DZ\weapons\firearms\repeater\Data\repeater_destruct.rvmat"
117 class Single: Mode_Single
121 "Repeater_Shot_SoundSet",
122 "Repeater_Shot_iterior_SoundSet",
123 "Repeater_Tail_SoundSet",
124 "Repeater_InteriorTail_SoundSet",
125 "Repeater_Tail_2D_SoundSet"
131 "Repeater_silencerHomeMade_SoundSet",
132 "Repeater_silencerHomeMadeTail_SoundSet",
133 "Repeater_silencerInteriorHomeMadeTail_SoundSet"
137 recoil=
"recoil_repeater";
138 recoilProne=
"recoil_repeater_prone";
140 magazineSlot=
"magazine";
144 memoryPointCamera=
"eye";
145 discreteDistance[]={50,100,200,300};
146 discreteDistanceInitIndex=1;
151 class InventorySlotsOffsets
155 position[]={0,-0.029999999,0};
156 orientation[]={0,0,0};
160 position[]={0,-0.015,-0.02};
161 orientation[]={0,0,0};
170 overrideParticle=
"weapon_shot_mosin9130_01";
171 ignoreIfSuppressed=1;
173 positionOffset[]={-0.050000001,0,0};
178 maxOverheatingValue=1;
179 shotsToStartOverheating=1;
180 overheatingDecayInterval=0.5;
183 overrideParticle=
"smoking_barrel_small";
184 onlyWithinOverheatLimits[]={0.1,1};
185 positionOffset[]={0,0,0};
186 onlyWithinRainLimits[]={0,0.2};
188 class OpenChamberSmoke
191 overrideParticle=
"smoking_barrel_small";
192 overridePoint=
"Nabojnicestart";
195 class OnBulletCasingEject
197 class ChamberSmokeRaise
199 overrideParticle=
"weapon_shot_chamber_smoke";
200 overridePoint=
"Nabojnicestart";
204 weaponStateAnim=
"dz\anims\anm\player\reloads\Repeater\w_repeater_states.anm";
206 class Repeater: Repeater_Base
209 displayName=
"$STR_cfgWeapons_Repeater0";
210 descriptionShort=
"$STR_cfgWeapons_Repeater1";
211 model=
"\dz\weapons\firearms\repeater\repeater.p3d";
218 hiddenSelectionsTextures[]=
220 "dz\weapons\firearms\repeater\data\repeater_co.paa"
222 hiddenSelectionsMaterials[]=
224 "dz\weapons\firearms\repeater\data\repeater.rvmat"