3 class DZ_Weapons_Firearms_Scout
26 class BoltActionRifle_ExternalMagazine_Base;
27 class Scout_Base: BoltActionRifle_ExternalMagazine_Base
31 repairableWithKits[]={1};
36 PPDOFProperties[]={1,0.5,50,160,4,10};
38 winchesterTypeOpticsMount=1;
39 ironsightsExcludingOptics[]=
43 WeaponLength=0.98000002;
44 ObstructionDistance=0.74000001;
45 barrelArmor=1.1109999;
46 initSpeedMultiplier=1.15;
58 magazineSwitchTime=0.38;
60 recoilModifier[]={1,1,1};
61 swayModifier[]={0.89999998,0.89999998,0.60000002};
62 dispersionModifier=-0.00025000001;
63 dexterityModifier=-0.2;
69 simpleHiddenSelections[]=
82 class Single: Mode_Single
86 "SCOUT_Shot_SoundSet",
87 "SCOUT_Shot_interior_SoundSet",
88 "SCOUT_Tail_SoundSet",
89 "SCOUT_InteriorTail_SoundSet",
90 "SCOUT_Tail_2D_SoundSet"
96 "SCOUT_silencer_SoundSet",
97 "SCOUT_silencerTail_SoundSet",
98 "SCOUT_silencerInteriorTail_SoundSet"
102 "SCOUT_silencerHomeMade_SoundSet",
103 "SCOUT_silencerHomeMadeTail_SoundSet",
104 "SCOUT_silencerInteriorHomeMadeTail_SoundSet"
108 recoil=
"recoil_scout";
109 recoilProne=
"recoil_scout_prone";
111 magazineSlot=
"magazine";
119 class InventorySlotsOffsets
123 position[]={0,-0.02,-0.050000001};
124 orientation[]={0,-30,0};
128 position[]={0,0,0.050000001};
129 orientation[]={0,30,0};
138 overrideParticle=
"weapon_shot_mosin9130_01";
139 ignoreIfSuppressed=1;
141 positionOffset[]={-0.050000001,0,0};
146 maxOverheatingValue=1;
147 shotsToStartOverheating=1;
148 overheatingDecayInterval=0.5;
151 overrideParticle=
"smoking_barrel_small";
152 onlyWithinOverheatLimits[]={0.1,1};
153 positionOffset[]={0,0,0};
154 onlyWithinRainLimits[]={0,0.2};
156 class OpenChamberSmoke
159 overrideParticle=
"smoking_barrel_small";
160 overridePoint=
"Nabojnicestart";
163 class OnBulletCasingEject
165 class ChamberSmokeRaise
167 overrideParticle=
"weapon_shot_chamber_smoke";
168 overridePoint=
"Nabojnicestart";
172 weaponStateAnim=
"dz\anims\anm\player\reloads\Scout\w_Scout_states.anm";
174 class Scout: Scout_Base
177 displayName=
"$STR_cfgWeapons_Scout0";
178 descriptionShort=
"$STR_cfgWeapons_Scout1";
179 model=
"\dz\weapons\firearms\scout\scout.p3d";
187 hiddenSelectionsTextures[]=
189 "dz\weapons\firearms\scout\data\scout_co.paa",
192 hiddenSelectionsMaterials[]=
194 "dz\weapons\firearms\scout\data\scout.rvmat",
211 "DZ\weapons\firearms\scout\data\scout.rvmat"
219 "DZ\weapons\firearms\scout\data\scout.rvmat"
227 "DZ\weapons\firearms\scout\data\scout_damage.rvmat"
235 "DZ\weapons\firearms\scout\data\scout_damage.rvmat"
243 "DZ\weapons\firearms\scout\data\scout_destruct.rvmat"
251 class Scout_Chernarus: Scout
254 hiddenSelectionsTextures[]=
256 "dz\weapons\firearms\scout\data\scout_co.paa",
257 "#(argb,8,8,3)color(0.2,0.2,0.2,1.0,co)"
259 hiddenSelectionsMaterials[]=
261 "dz\weapons\firearms\scout\data\scout.rvmat",
262 "dz\weapons\firearms\scout\data\badge_cherno.rvmat"
265 class Scout_Livonia: Scout
268 hiddenSelectionsTextures[]=
270 "dz\weapons\firearms\scout\data\scout_co.paa",
271 "#(argb,8,8,3)color(0.2,0.2,0.2,1.0,co)"
273 hiddenSelectionsMaterials[]=
275 "dz\weapons\firearms\scout\data\scout.rvmat",
276 "dz\weapons\firearms\scout\data\badge_livonia.rvmat"