3 class DZ_Weapons_Firearms_SV98
26 class BoltActionRifle_ExternalMagazine_Base;
27 class SV98_Base: BoltActionRifle_ExternalMagazine_Base
30 PPDOFProperties[]={1,0.1,20,200,10,10};
32 ObstructionDistance=1.2;
34 initSpeedMultiplier=1.15;
36 recoilModifier[]={1,1,1};
37 swayModifier[]={2.2,2.2,0.85000002};
51 class Single: Mode_Single
56 "SV98_Shot_interior_SoundSet",
58 "SV98_InteriorTail_SoundSet",
59 "SV98_Tail_2D_SoundSet"
65 "SV98_silencerHomeMade_SoundSet",
66 "SV98_silencerHomeMadeTail_SoundSet",
67 "SV98_silencerInteriorHomeMadeTail_SoundSet"
72 dispersion=0.00050000002;
73 magazineSlot=
"magazine";
77 memoryPointCamera=
"eye";
81 discreteDistance[]={100,200,300,400,500,600};
82 discreteDistanceInitIndex=0;
84 class InventorySlotsOffsets
88 position[]={0.02,-0.02,-0.02};
89 orientation[]={0,-30,0};
93 position[]={0.02,0,0.0099999998};
94 orientation[]={0,30,0};
97 weaponStateAnim=
"dz\anims\anm\player\reloads\SSG82\w_SSG82_states.anm";
102 displayName=
"$STR_cfgweapons_SV980";
103 descriptionShort=
"$STR_cfgweapons_SV981";
104 model=
"\dz\weapons\firearms\sv98\sv98.p3d";
111 spawnDamageRange[]={0,0.60000002};
114 repairableWithKits[]={1};
127 magazineSwitchTime=0.44999999;
128 simpleHiddenSelections[]=
138 hiddenSelectionsTextures[]=
140 "dz\weapons\firearms\sv98\data\sv98_wood_co.paa",
141 "dz\weapons\firearms\sv98\data\sv98_metal_co.paa",
158 "DZ\weapons\firearms\sv98\data\sv98_wood.rvmat",
159 "DZ\weapons\firearms\sv98\data\sv98_metal.rvmat"
167 "DZ\weapons\firearms\sv98\data\sv98_wood.rvmat",
168 "DZ\weapons\firearms\sv98\data\sv98_metal.rvmat"
176 "DZ\weapons\firearms\sv98\data\sv98_wood_damage.rvmat",
177 "DZ\weapons\firearms\sv98\data\sv98_metal_damage.rvmat"
185 "DZ\weapons\firearms\sv98\data\sv98_wood_damage.rvmat",
186 "DZ\weapons\firearms\sv98\data\sv98_metal_damage.rvmat"
194 "DZ\weapons\firearms\sv98\data\sv98_wood_destruct.rvmat",
195 "DZ\weapons\firearms\sv98\data\sv98_metal_destruct.rvmat"
208 overrideParticle=
"weapon_shot_cz527_01";
209 ignoreIfSuppressed=1;
211 positionOffset[]={-0.050000001,0,0};
216 maxOverheatingValue=1;
217 shotsToStartOverheating=1;
218 overheatingDecayInterval=0.5;
221 overrideParticle=
"smoking_barrel_small";
222 onlyWithinOverheatLimits[]={0.1,1};
223 positionOffset[]={0,0,0};
224 onlyWithinRainLimits[]={0,0.2};
227 class OnBulletCasingEject
229 class ChamberSmokeRaise
231 overrideParticle=
"weapon_shot_chamber_smoke";
232 overridePoint=
"Nabojnicestart";